4/19/2023 0 Comments Kingdom vs kingdom new landsPlatform assembly: G:\Steam\steamapps\common\Kingdom New Lands\Kingdom_Data\Managed\DOTween46.dll (this message is harmless) Loading G:\Steam\steamapps\common\Kingdom New Lands\Kingdom_Data\Managed\DOTween43.dll into Unity Child Domain Platform assembly: G:\Steam\steamapps\common\Kingdom New Lands\Kingdom_Data\Managed\DOTween43.dll (this message is harmless) Loading G:\Steam\steamapps\common\Kingdom New Lands\Kingdom_Data\Managed\DOTween.dll into Unity Child Domain Platform assembly: G:\Steam\steamapps\common\Kingdom New Lands\Kingdom_Data\Managed\DOTween.dll (this message is harmless) Loading G:\Steam\steamapps\common\Kingdom New Lands\Kingdom_Data\Managed\DemiLib.dll into Unity Child Domain Platform assembly: G:\Steam\steamapps\common\Kingdom New Lands\Kingdom_Data\Managed\DemiLib.dll (this message is harmless) Loading G:\Steam\steamapps\common\Kingdom New Lands\Kingdom_Data\Managed\ into Unity Child Domain Platform assembly: G:\Steam\steamapps\common\Kingdom New Lands\Kingdom_Data\Managed\ (this message is harmless) Loading G:\Steam\steamapps\common\Kingdom New Lands\Kingdom_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: G:\Steam\steamapps\common\Kingdom New Lands\Kingdom_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading G:\Steam\steamapps\common\Kingdom New Lands\Kingdom_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: G:\Steam\steamapps\common\Kingdom New Lands\Kingdom_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading G:\Steam\steamapps\common\Kingdom New Lands\Kingdom_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: G:\Steam\steamapps\common\Kingdom New Lands\Kingdom_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading G:\Steam\steamapps\common\Kingdom New Lands\Kingdom_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: G:\Steam\steamapps\common\Kingdom New Lands\Kingdom_Data\Managed\UnityEngine.dll (this message is harmless) GfxDevice: creating device client threaded=1Ĭaps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 The wave of monsters invade deeper into your kingdom, and if you happen to come across them while patrolling… it’s Game Over.Originally posted by WorkInProgressK:The game works on my laptop, but not my PC. They will do nothing but stare into the empty night, contemplating their existence, as the other side gets trampled by overzealous monsters. But if one side suffers from a deficit and it’s just your luck the horde chooses to attack that very side, you’d think the rest of your defenders not engaged in battle would act as backup, right? Nope. If you have an equal number of archers, engineers and so on, they’re split down to the middle. There are two sides of your Kingdom to defend: the left and right. I feel like every occupation in this game suffers from horrible AI. So if you find yourself out of archers, good luck, because if a horde comes knocking at your doorstep, you can do nothing but watch in terror as your walls slowly crumble. As your Kingdom expands its borders and more towers are built, you may find yourself itching to move them, but it is simply unfeasible. Come rain, hail, flying pigs, zombie apocalypse, they will remain rooted in place. Once the archers hunker down, they are there to stay. I grew weary of the formula by the six-hour mark. Your sole aim is to build a ship and escape into the safety of open waters, and once you get to the next island, rinse and repeat. There are five islands in total, and you need to survive through all of them in order to complete the game. There isn’t a narrative in Kingdom: New Lands, so it’s up to the player to utilize their imagination. Even the colour palette is soothing: gentle pastel colours tied together by the ebb and flow of a reflective river. Walls, waters mills, plants, and so on are easily discernible despite the intricately detailed environments, and there were zero instances where I’d get confused by the happenings on screen. Kingdom: New Lands has a simple art style and is comforting to look at. As the ruler of an unnamed kingdom, your character is no slouch either, gussied up with a sparkly gold crown and a flowing cape. Even the idle animations of citizens as they toiled the land and hunted for game are worthy of admiration. From the backgrounds to the character sprites, it was a feast for the eyes and painstakingly detailed. The first thing that struck me about the game was how gorgeous everything looked.
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